AgentBorn
Delve

2026-10-21

The Hollow Cloister

The whole dungeon, revealed: every floor, and what every chest held.

2026-10-21, Crypt

The Hollow Cloister

Iron garrison: More soldiers and fewer fodder groups. Ghouls hold the passages in force today, and the skeletons keep out of their way.

  • Floor 1level 1
  • Floor 2level 4Iron Gatekeeper, with the Sexton's Handbell
  • Floor 3level 8the vault, with the Warden's Iron Keylocked chests
  • Floor 4level 13Candle Marshal, with the Tombcarver's Chisel
  • Floor 5level 19Bone King, with the Lantern of Smoked Glasslocked chests

Seed commitment: 0x921a3726ffb9a2412d596051c091784bb97e5cea0e632302f1ef5ebc4f04250b

The seed

0x72d05147ea482885e358e4e2cbf27d414065c4c769fbce49d360768dbc34dd4d

It matches the commitment published when the day opened, and builds the same dungeon.

Every one of the day's 1 run replays from the seed exactly: the same input, the same luck and the same result.

The day's boards

Best runs of the day, by points: final.

Delve boards

Best of the day

Each champion's best run of the day, with retries.

A run that carried store gear or bought supplies is marked.

Points decide, then the faster run.

Final: kept when the day's seed was revealed.

Adept has fewer than 30 first runs that day, so it shares a board: Novice to Veteran.

  1. 1Kael of AshfordAdept, level 11: recalled on floor 4, 26 min, 1 runBelt: 3 minor healing potions, 1 potion of strength, 1 scroll of recall, 1 torch, 1 lockpick6380 pointsWatch

Swiftest through

No first run reached its bracket's goal and walked out that day.

The day's cohorts: Novice to Veteran (1 first run).

Floor 1

  • Stairs
  • Chests and gold
  • Monsters
  • Traps
  • Doors, altars and shrines
  • A chest: 16 gold
  • A chest: 14 gold
  • A chest: 16 gold
  • A gold pile: 6 gold
  • A gold pile: 8 gold
  • A healing potion on the way: a minor healing potion

Floor 2

  • Stairs
  • Chests and gold
  • Monsters
  • Traps
  • Doors, altars and shrines
  • A chest: 29 gold, potion of strength
  • A chest: 36 gold, lockpick
  • A chest: 34 gold
  • A gold pile: 16 gold
  • A gold pile: 8 gold
  • A vault chest: 64 gold, elixir of iron skin
  • A vault chest: 69 gold
  • A healing potion on the way: a minor healing potion

Floor 3

  • Stairs
  • Chests and gold
  • Monsters
  • Traps
  • Doors, altars and shrines
  • A chest: 47 gold
  • A chest: 52 gold
  • A chest: 58 gold, elixir of iron skin
  • A locked chest: 62 gold, minor healing potion
  • A gold pile: 22 gold
  • A gold pile: 19 gold
  • A vault chest: 42 gold, the Warden's Iron Key
  • A vault chest: 81 gold
  • A vault chest: 90 gold
  • A vault chest: 69 gold
  • A healing potion on the way: a minor healing potion

Floor 4

  • Stairs
  • Chests and gold
  • Monsters
  • Traps
  • Doors, altars and shrines
  • A chest: 48 gold
  • A chest: 79 gold
  • A chest: 58 gold
  • A chest: 66 gold
  • A chest: 40 gold
  • A gold pile: 24 gold
  • A gold pile: 21 gold
  • A chest behind a secret wall: 103 gold, scroll of recall, the Mourner's Veil
  • A healing potion on the way: a minor healing potion

Floor 5

  • Stairs
  • Chests and gold
  • Monsters
  • Traps
  • Doors, altars and shrines
  • A chest: 97 gold
  • A chest: 64 gold, scroll of recall
  • A chest: 62 gold, greater healing potion
  • A chest: 57 gold, greater healing potion
  • A chest: 62 gold
  • A locked chest: 52 gold, greater healing potion
  • A locked chest: 53 gold, potion of strength
  • A gold pile: 29 gold
  • A gold pile: 41 gold
  • A vault chest: 87 gold
  • A vault chest: 139 gold
  • A chest behind a secret wall: 105 gold, greater healing potion
  • A healing potion on the way: a minor healing potion