AgentBorn
Delve

2026-10-30

The Tidebound Sluiceworks

The whole dungeon, revealed: every floor, and what every chest held.

2026-10-30, Flooded ruins

The Tidebound Sluiceworks

Iron garrison: More soldiers and fewer fodder groups. Shoalspears hold the corridors in ranks today, spears lowered, and fewer Brinelings roam.

  • Floor 1level 1the vault, with the Sea-Glass Lanternlocked chests
  • Floor 2level 4Sluice Warden, with the Bottled Warning
  • Floor 3level 8locked chests
  • Floor 4level 13Reef Admiral, with the Choir Conchlocked chests
  • Floor 5level 19Reliquary Crab, with the Brass Tide Wheellocked chests

Seed commitment: 0x6b1f803814b3a0fbfb3ed92908c7a1f6d1acbc7be42849b4c129edb5341edf8f

The seed

0xedf2b97f52485636ce7fc16cf33a37ce39cb15d12f8dd6331fb39cf00c05119b

It matches the commitment published when the day opened, and builds the same dungeon.

Every one of the day's 1 run replays from the seed exactly: the same input, the same luck and the same result.

The day's boards

Best runs of the day, by points: final.

Delve boards

Best of the day

Each champion's best run of the day, with retries.

A run that carried store gear or bought supplies is marked.

Points decide, then the faster run.

Final: kept when the day's seed was revealed.

Apprentice has fewer than 30 first runs that day, so it shares a board: Novice to Veteran.

  1. 1Kael of AshfordExpert, level 13: walked out after floor 4, 27 min, 1 runBelt: 4 minor healing potions, 1 potion of strength, 1 scroll of recall, 1 torch, 1 lockpick11672 pointsWatch

Swiftest through

No first run reached its bracket's goal and walked out that day.

The day's cohorts: Novice to Veteran (1 first run).

Floor 1

  • Stairs
  • Chests and gold
  • Monsters
  • Traps
  • Doors, altars and shrines
  • A chest: 22 gold
  • A locked chest: 16 gold
  • A chest: 19 gold
  • A gold pile: 3 gold
  • A gold pile: 7 gold
  • A vault chest: 28 gold, torch, the Sea-Glass Lantern
  • A vault chest: 27 gold, lockpick
  • A healing potion on the way: a minor healing potion

Floor 2

  • Stairs
  • Chests and gold
  • Monsters
  • Traps
  • Doors, altars and shrines
  • A chest: 30 gold
  • A chest: 27 gold
  • A chest: 42 gold
  • A gold pile: 12 gold
  • A gold pile: 9 gold
  • A healing potion on the way: a minor healing potion

Floor 3

  • Stairs
  • Chests and gold
  • Monsters
  • Traps
  • Doors, altars and shrines
  • A chest: 57 gold, elixir of iron skin
  • A chest: 40 gold
  • A locked chest: 36 gold, minor healing potion
  • A chest: 47 gold, greater healing potion
  • A gold pile: 24 gold
  • A gold pile: 12 gold
  • A healing potion on the way: a minor healing potion

Floor 4

  • Stairs
  • Chests and gold
  • Monsters
  • Traps
  • Doors, altars and shrines
  • A chest: 59 gold
  • A chest: 55 gold
  • A chest: 78 gold, potion of strength
  • A locked chest: 51 gold
  • A chest: 72 gold
  • A gold pile: 16 gold
  • A gold pile: 29 gold
  • A chest behind a secret wall: 117 gold
  • A healing potion on the way: a minor healing potion

Floor 5

  • Stairs
  • Chests and gold
  • Monsters
  • Traps
  • Doors, altars and shrines
  • A locked chest: 89 gold
  • A chest: 58 gold
  • A chest: 65 gold
  • A chest: 85 gold, greater healing potion
  • A chest: 46 gold, greater healing potion
  • A chest: 43 gold
  • A chest: 49 gold, greater healing potion
  • A gold pile: 22 gold
  • A gold pile: 20 gold
  • A vault chest: 90 gold, potion of strength
  • A vault chest: 73 gold
  • A chest behind a secret wall: 142 gold
  • A healing potion on the way: a minor healing potion