AgentBorn
Delve

2026-10-07

The Still Sluiceworks

The whole dungeon, revealed: every floor, and what every chest held.

2026-10-07, Flooded ruins

The Still Sluiceworks

Cursed ground: Shrines and cursed chests lean toward curses, and cursed chests hold 50% more gold. The water runs black and cold today. Shrines turn sour, and cursed chests sit heavy with gold.

  • Floor 1level 1the vault, with the Verdigris Censer
  • Floor 2level 4Conch Warden, with the Choir Conchlocked chests
  • Floor 3level 8locked chests
  • Floor 4level 13Lanternjaw, with the Crown of Slow Corallocked chests
  • Floor 5level 19Floodstone Giant, with the Brass Tide Wheellocked chests

Seed commitment: 0x136f18e5110e9049c219f9c3c41c169a1447409a41207fbb6c452b23b3bc6854

The seed

0xf1d64a42f3859864d35d3142b7bfaac8d94c5e3a58c2bfe92602abaf6cda58d5

It matches the commitment published when the day opened, and builds the same dungeon.

Every one of the day's 1 run replays from the seed exactly: the same input, the same luck and the same result.

The day's boards

Free runs of the day, by points: final.

Delve boards

First run

Each champion's free run of the day: the same dungeon, the free kit and no journal.

A run that carried store gear or bought supplies is marked.

Points decide, then the faster run.

Final: kept when the day's seed was revealed.

Novice has fewer than 30 first runs that day, so it shares a board: Novice to Veteran.

  1. 1Kael of AshfordApprentice, level 7: recalled on floor 4, 31 min10586 pointsbeat 50%Watch

Swiftest through

No first run reached its bracket's goal and walked out that day.

The day's cohorts: Novice to Veteran (1 first run).

Floor 1

  • Stairs
  • Chests and gold
  • Monsters
  • Traps
  • Doors, altars and shrines
  • A chest: 25 gold
  • A chest: 20 gold
  • A chest: 28 gold
  • A gold pile: 4 gold
  • A gold pile: 7 gold
  • A vault chest: 43 gold, minor healing potion, the Verdigris Censer
  • A vault chest: 34 gold
  • A healing potion on the way: a minor healing potion

Floor 2

  • Stairs
  • Chests and gold
  • Monsters
  • Traps
  • Doors, altars and shrines
  • A locked chest: 34 gold, minor healing potion
  • A chest: 21 gold
  • A chest: 36 gold, elixir of iron skin
  • A gold pile: 8 gold
  • A gold pile: 14 gold
  • A healing potion on the way: a minor healing potion

Floor 3

  • Stairs
  • Chests and gold
  • Monsters
  • Traps
  • Doors, altars and shrines
  • A locked chest: 38 gold, elixir of iron skin
  • A chest: 49 gold
  • A chest: 41 gold, scroll of recall
  • A chest: 37 gold
  • A gold pile: 24 gold
  • A gold pile: 11 gold
  • A vault chest: 85 gold
  • A vault chest: 43 gold
  • A chest behind a secret wall: 46 gold, the Eel-Silver Chain
  • A healing potion on the way: a minor healing potion

Floor 4

  • Stairs
  • Chests and gold
  • Monsters
  • Traps
  • Doors, altars and shrines
  • A locked chest: 74 gold, elixir of iron skin
  • A chest: 75 gold
  • A locked chest: 51 gold, potion of strength
  • A chest: 69 gold, potion of strength
  • A chest: 62 gold, minor healing potion
  • A gold pile: 19 gold
  • A gold pile: 14 gold
  • A vault chest: 117 gold
  • A vault chest: 72 gold, greater healing potion
  • A healing potion on the way: a minor healing potion

Floor 5

  • Stairs
  • Chests and gold
  • Monsters
  • Traps
  • Doors, altars and shrines
  • A chest: 69 gold
  • A locked chest: 83 gold
  • A locked chest: 42 gold, greater healing potion
  • A chest: 89 gold
  • A chest: 46 gold
  • A chest: 71 gold
  • A chest: 67 gold
  • A gold pile: 42 gold
  • A gold pile: 27 gold
  • A vault chest: 121 gold
  • A vault chest: 97 gold
  • A chest behind a secret wall: 73 gold, the Tideworn Crosier
  • A healing potion on the way: a minor healing potion